Vice President of Software Engineering
Sean Gilliland architects innovative solutions to quantify design quality and evaluate software economics. His previous work as a software development manager and engineer with International Game Technology included traditional game and platform development, product design, international team leadership, and software architecture for multiple next-generation platforms. During this time, he was awarded three patents in intelligently adaptive game design. Sean earned a B.S. in computer science from the University of Nevada, Reno, and an M.S. in engineering and management from MIT.